Profile III TE

    Profile III: 2vX Lane Defense
Objective: Accomplish element lane defense during a specified vulnerability period. Elements will be tasked with sorting bandits and friendlies, and target using beyond-visual-range (BVR) rules of engagement (ROE) in the minimum amount of time.

Lane defense will be 40 miles to either side of your ingress route to station steerpoint. The demarkation line for defense is at the station steerpoint. The mission will be set up so that your waypoint lines will define the area you're responsible for. AWACS is available. The goal is to not allow anything past the demarkation line and the area of responsibility is the 80 mile corridor (40 miles to each side) extending out 80 miles beyond station steerpoint. Vulnerability period is 20 minutes after you get to CAP area. Follow caret closely up to that point to arrive on time.

For this profile you will NOT know how many bandits you're facing! There will also be friendly aircraft of unknown numbers mixed in. Of course the friendlies are not to be engaged/fired on, and need to be sorted from enemy aircraft.

Shots made on a bandit inside of the AOR corridor BEFORE he crosses back out of the North, East or West AOR boundries will count if they hit, even if they do so once the bandit is across the boundry.

Shots made on a bandit BEFORE he crosses INTO the AOR corridor are not allowed. You must wait until the bandit is in the corridor to engage.

Hit's are counted whether the bandit go's down or not. Note that even though a hit on a bandit counts whether it's a kill or not, you'll still suffer a penalty for a wounded bandit that makes it across the demarkation line.

Profile III Line Up Card               Profile III Line Up Card PDF


Partially filled out & tailored specifically to Profile III.
You can also use the general purpose Line up card found
on the main missions page.


Points:
Since the number of bandits is unknown in this profile, points for each kill will be calculated by dividing the number of total bandit kills possible into 800
- 200 for each time a team member is shot down or does not land
- 200 for each time a friendly is shot down
+ 100 Engagement won without any bandits leaking past CAP demarkation line
- 100 For every bandit that makes it past the demarkation line.

+ 100 quickest team time to all targets killed
+ 50 2nd quickest team time to all targets killed
+ 25 3rd quickest team time to all targets killed