Profile IV TE

    Profile IV: COMBAT BANNER Guns
Objective: Intercept and employ sequential gunnery attacks to achieve maximum total hits on the Banner/Target in a limited amount of time.

Follow steerpoints and pick up aerial gunnery targets. This is a timed event. Timing starts at the merge with targets. There is a time limit of 5 mins post merge. After this time limit has passed the profile is finished regardless. Any shots made after the 5 min limit will not count. Each pilot will pick a target each before the merge. At merge turn and employ tactics to achieve a guns kill as quickly as possible. Timing ends for each pilot at the downing of the chosen target. Points will be assessed both for speed and accuracy. 1 point will be scored for each percentage point of shells on target. If your target is not downed the only points awarded will be for shells on target. Make sure to call in "Target Downed" to your observer so he can stop timing.

ACMI tapes will be reviwed for actual merge time and downed call and ACMI will be used to establish actual "downed" time. Downed for this competiton is defined as blowed the @$%# up, in peices, vaporized. For the merge initially I was saying it was fine to lead turn, however this is proving to difficult to review and establish accurate merge time. All teams will fly toward the bandit at the same flight level plus or minus a resonable amount (+/- 50 feet or so), and will NOT initiate a turn until even with or past the Bandit at the merge.

Profile IV Line Up Card               Profile IV Line Up Card PDF


Partially filled out & tailored specifically to Profile IV.
You can also use the general purpose Line up card found
on the main missions page.


Points:
+ 700 Target Killed
+ 350 Target Damaged
- 200 For team members who do not land

+ 100 quickest time to kill after merge
+ 50 2nd quickest time to kill after merge
+ 25 3rd quickest time to kill after merge

+ 100 quickest team time to kill after merge
+ 50 2nd quickest team time to kill after merge
+ 25 3rd quickest team time to kill after merge

+ 1 for each percentage point of shells on target