
|
Profile IV: COMBAT BANNER Guns Objective: Intercept and employ sequential gunnery attacks to achieve maximum total hits on the Banner/Target in a limited amount of time. Follow steerpoints and pick up aerial gunnery targets. This is a timed event. Timing starts at the merge with targets. There is a time limit of 5 mins post merge. After this time limit has passed the profile is finished regardless. Any shots made after the 5 min limit will not count. Each pilot will pick a target each before the merge. At merge turn and employ tactics to achieve a guns kill as quickly as possible. Timing ends for each pilot at the downing of the chosen target. Points will be assessed both for speed and accuracy. 1 point will be scored for each percentage point of shells on target. If your target is not downed the only points awarded will be for shells on target. Make sure to call in "Target Downed" to your observer so he can stop timing.
ACMI tapes will be reviwed for actual merge time and downed call and ACMI will be used to establish
actual "downed" time. Downed for this competiton is defined as blowed the @$%# up, in peices, vaporized.
For the merge initially I was saying it was fine to lead turn, however this is proving to difficult to review
and establish accurate merge time. All teams will fly toward the bandit at the same flight level plus or
minus a resonable amount (+/- 50 feet or so), and will NOT initiate a turn until even with or past the
Bandit at the merge.
|

